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The Glitterbois

#199 – Mutants Down Under

Next up on our dive through the books is Mutants Down Under, the third official title in the "After the Bomb" series of RPG supplements, originally for the TMNT & Other Strangeness game line. This book is awesome.

1 year ago
Transcript
Speaker A:

Breakfast puppies.

Speaker B:

This podcast contains adult language and content and is meant for mature audiences. Listener discretion is advised.

Speaker C:

You are listening to the Glitter Boys.

Speaker B:

Okay, Mutants Down Under. Picking up where we left off 20 seconds ago.

Speaker C:

Good day, mate.

Speaker B:

Okay. I don't see a single Australian on this list unless one of these people is a secret Australian and somehow they managed to channel, they channeled it so well.

Speaker A:

Yeah. Yeah. This, this was a, well, it channeled the stereotypical Australia, right? Like, you know, Crocodile Dundee Australia, which may or may not be what is actually Australia, but you know, there's, There's some aspects in here though that are very Australian. And actually, if you're not used to the indigenous population and some of their belief structure are hard to grasp, but yeah, like it really is. I don't know how close they got to some of it. My high-level knowledge is like, eh, it touched around it, but starting as we talked about with Roadhogs, you have twice the amount of intro in this book before they go into the character creation.

Speaker B:

And it's still not even a page.

Speaker A:

No, it's not even a page. It's not even half a page. It's, and it's, and it's all first person talking a story about what happened. My same complaint, but totally understand the way these books were written. They just get you into the mechanics, get you through it, get you going. And they kind of assume you're going to know there are mutants down under. So you have mutants in Australia. What else do you need to know? I mean, come on, throw another ship called the Barbie.

Speaker B:

Make us some stats for the bandicoot, the bandicoot, the cassowary. The kookoos, the dingo. We got, oh, so many wonderful Australian creatures that you can pretend to be in your much safer, non-Australian, not surrounded by things that will kill you home environment. So if you're familiar with the original After the Bomb or Teenage Mutant Ninja Turtles, you have the tables that you roll on based on the environment. These do include all prior animals from the books. So it helps if you have those books handy. But it's also cool because that means that you can make a character in this setting, but you're not restricted to only the new animals from this setting, which is a nice touch in my opinion. The new mutant backgrounds. So we didn't really talk about this in the previous episode.

Speaker C:

No.

Speaker B:

But each of these has its own setting-specific mutant background tables. So if you thought that the background tables in After the Bomb were like not really versatile enough, just remember that those tables are specifically for the West or the East Coast with the Empire of Humanity and all of those towns. The ones in Roadhogs are very specifically set for making a character with that theme. And these follow suit. These random, this random table where you are rolling up your background and the background, which determines your starting skills. Really, it's, that is your class.

Speaker D:

Yes.

Speaker B:

There's no class in this really, but essentially what is rolled on this background table. And they are very, very, very fitting for this setting. And I think they do a good job of bringing in a new player with a brand new character who has something to do in this world. Yeah.

Speaker A:

Yeah, absolutely. Uh, and, and it gives you this very unique feel for the world that you're in. That isn't to say you couldn't use tables from some of the other books, but if you want your character to have that feel for Down Under, use this one.

Speaker B:

Mm-hmm. I was very impressed with the portrayal of Aboriginal lore in this. They didn't go too long-winded into it. They didn't turn it into a caricature.

Speaker A:

There are several skills. The dreamtime portion gets a lot of really nice tender care. It's brought out in several areas in this, in the skills. It's brought out in some of the backgrounds. It's brought out in some of the new psionic abilities that are very unique to the area. I liked it overall. It gave you a feel for what this was and how integral it is to the Aboriginal thinking and their mythos and what's going on. And it felt nice.

Speaker B:

The Dreamtime does get the longest consecutive stretch of text that I think is given to anything in the rest of this book.

Speaker A:

I think you're right.

Speaker B:

Yeah. Yeah.

Speaker A:

And it's done in a kind of a question-answer sort of way, right? Which is interesting for those that have no reference of what this is.

Speaker B:

Yep.

Speaker A:

You have your different species that you're going to pick from or randomly roll. I got a kick out of the sugar glider. I want to see like, like 1,000 mutant sugar gliders. They're all size 2 flying through the air with, you know, it's Ewoks basically.

Speaker B:

It's got all of the animals that you would expect to see, everything from the Komodo dragon to the wombat, Tasmanian devil. Even even some of the weird ones, like the rock wallaby, the the thorny devil. Does it have a drop bear?

Speaker A:

Uh, it has a koala.

Speaker B:

Oh, there's the koala. But does it have a drop bear?

Speaker C:

No, it does not have a true. It does not have a true drop bear.

Speaker B:

Bullshit.

Speaker D:

Book sucks.

Speaker C:

Oh oh.

Speaker A:

So so I my book sucks part when I was going through the monsters. I was reading through the the the the. I was, I was going through the list of animals that you can mutate and it got to the wombat. Well, wombats are awesome. And I don't think this did enough service to wombats. They should actually have built-in, uh, SDC or they should have built-in AR or something like that because that plate that's on the back of the wombat, that is the most dangerous thing to run into on the freeways and the highways of Australia.

Speaker B:

The web— what was it that, uh, what's his name referred to it as the weaponized ham slammer?

Speaker A:

Yes. Yes. I've had several friends that are from Australia or who lived in Australia. And the biggest thing that could happen to you in the morning, the worst thing that could happen to you in the morning is you have a fairly low car and a wombat decided to wedge itself under your car and box up. And it could lift the back of your car off the ground or impede your car from moving. Literally, your car wouldn't move. And it's like, what's under your car? It's a wombat. Well, how do you fix it? You wait for him to wake up and leave because you're not— otherwise you're going to lose the undercarriage.

Speaker D:

Yeah.

Speaker A:

I was baffled by this. And then I got to hold a wombat and they're amazing. They're very gentle little creatures and they poop cubes.

Speaker B:

Yep. Poop cubes.

Speaker A:

They poop cubes. I mean, come on. What the fuck is up with this continent?

Speaker B:

They poop cubes. Why is everything here so strange and unique?

Speaker C:

So my what the fuck with this book. is more meme-ish of sorts, but the fact that there is not an emu empire or something was a huge miss in my opinion.

Speaker A:

Well, you know, they got a lot going on.

Speaker C:

I mean, I just want emus running around in Toyota Hiluxes with, uh, re-barreled Fickers machine guns just going to town on Jakarta.

Speaker B:

Yeah. If you ever wanted to play a mutant quokka, we got you covered.

Speaker A:

Right. And then it, after you've gone through Dreamtime, they drop you into Jakarta, which isn't part of Australia, just for those who aren't very good with geography. It's this whole area to the north of Australia and it's a human empire.

Speaker C:

Yep.

Speaker A:

And it's a legit human empire. It has 130,000 humans in it.

Speaker B:

They make a note. that it is perhaps the largest collection of pure humans left in the world.

Speaker A:

Yeah. Yeah. So it's pretty impressive. And then they have the water buffalo army. Yes. Which is beautiful. Just beautiful.

Speaker B:

Man, those things are massive and scary.

Speaker C:

As they are in real life. I mean, They're a step behind the Cape buffalo as far as scary in real life, but just like half a step.

Speaker B:

I would like to make a note here that I don't actually think these are humans.

Speaker E:

Oh.

Speaker B:

I think they're androids because they clearly are all based on Krytin from Red Dwarf. Like, these are all Krytin from Red Dwarf. All of them, all of these humans, they are 100% spitting image.

Speaker A:

So I was, I was making a comment about the artwork in this book. This is one of the few books where the artwork hurts me a little bit. And it's, it's, it, the, it's Larson.

Speaker B:

I was just about, I was waiting until the end to be like, okay. And the icing on the cake is Larson's art. His stuff made Him, him and, um, who, who was the other guy? Uh, the guy we talked with Ramon about, um, you know, I can't remember his name, but he was one of the guys behind, uh, the Adventures in the Northern Wilderness books. Anyway, Larry McDougall. That's it. So the, the combination of Larry McDougall and Lawson in the Northern Wilderness books of the Palladium Fantasy was Just fantastic. I was actually really hoping that McDougall would make an appearance in here, but unfortunately no. But I love Lawson's art. It reminds me a lot of the Ninja Turtle comics. Like, it's like it just came out of the old comic books. It's weird that I don't want to harp on this too long, but like, this is, this is raw art from the way that those comics looked.

Speaker A:

Is this all Lawson?

Speaker B:

Yeah, this whole book's Lawson.

Speaker A:

Because there's pictures in here that I do like, not to back up, undercut my own position, but then there's some pictures in here that I look at and I'm like, what? What are you? No. I'm not sure what it is. Maybe he would just, he drew them over the course of certain periods of time and some have a better feel to me and some don't.

Speaker B:

That could be it. But I don't know, his mutant animals just defined the game for me.

Speaker A:

So the koala is incredible. The koala, like, this is a battle-hardened koala and he's ready to, you know, he's, he's already killed 100 kangaroo and he's on his way to kill another 100 kangaroo. Why? Because they're kangaroo and he hates them.

Speaker C:

The couscous.

Speaker B:

Oh, it's adorable and also badass. I love it. Reminds me of the murder otters. Yeah, Komodo. I love it. The platypus is a little weird. I don't know. I love all of this stuff. But again, this was, this was part of my childhood. So maybe, maybe I'm just, you know, a little attached to it for nostalgia's sake. The tree kangaroo.

Speaker E:

Yeah.

Speaker A:

Has that Tasmanian devil shown up in other places?

Speaker B:

Yes, the Tasmanian Devil has, I believe it was in the Heroes Unlimited.

Speaker A:

Okay, maybe that's where I've seen it.

Speaker B:

In the bio section.

Speaker A:

Yeah, there's, because he looks really familiar and I've only looked at this particular book a few times.

Speaker B:

That unfortunately is a trait of Palladium books is that a lot of the art gets reused. This was something that we didn't really mention when we were talking about After the Bomb's Second Ed. But I want to say half or more of the art from After the Bomb: The Second Dead was from other books.

Speaker A:

Which makes a lot of sense because they were re-releasing it with stripping all the TMNT out and trying to make it its own thing. But they had this artwork and I can't blame them too much for trying to go out and get the book out there.

Speaker C:

Yeah.

Speaker A:

Because if you re— if you re-commission a whole bunch of new art, it's a whole bunch more work and cost and expense. And, uh, on a book that I'm, you know, it's one of those questions we should add to the list of questions to ask Kevin, uh, if he's willing to answer them, is were you thinking it was a question on how well this book was going to go, redoing After the Bomb without TMNT? Because TMNT was a big driver for After the Bomb, at least my impressions was. So now you're re-releasing it without, without TMNT as part of it because you got this great setting that wasn't necessarily TMNT. So I'm wondering if there was some gamble there or concern.

Speaker B:

I wonder if he would say how, like, like he was saying with some other things, like, oh, that was all Eric.

Speaker A:

Oh yeah, it could have been. Yeah, it very well could have been. So you go into the Jakarta military and they have water buffalo shock troops that are their, their enforcers and they're mostly their military. And then there's a great throwaway line about the Buffalo Brigade. And that they're actually planning to overthrow the humans, but they're going to use the humans to take over everything first. And once they get everything, then they'll kick the humans out. And you're like, that's awesome. Like from a storyline prop, a plot point. Oh my God. You already know that the big, your, your military might is going to overthrow you.

Speaker D:

Wow.

Speaker C:

I have so many questions about who designed this political situation for the game, because one of the things is Jakarta/Indonesia is not exactly super mineral rich, whereas Australia has it coming out of its ears.

Speaker D:

Oh.

Speaker C:

Even, you know, even today.

Speaker A:

Yeah, yeah.

Speaker C:

And so it makes sense that, like, Down Under is the place to go if you want to fuel your economic, industrial, and military complex. And some of the nods really go to the weird '80s tensions between Indonesia and Australia, and it's just on the money to the point where if you look at the name of the president of Jakarta, it's this huge, huge tip of the hat to what was at the time very recent events.

Speaker A:

Right. There's, oh, you know, we missed the whole rider section. Oh, we should.

Speaker C:

Oh yeah.

Speaker E:

Yeah.

Speaker A:

Jump back real quick.

Speaker C:

The bug riders.

Speaker A:

The bug riders. Of course you're in Australia. You have all these insects that want to kill you. And now we have mutant insects that you can ride, which is hilarious. You have beetles and flies and ants and grasshoppers and wolf spiders. And the wolf spiders are so temperamental. They might attack you. They might attack other people. I thought it was a cute little thing just to add into this setting that people are riding around the outback of Australia on giant mutant insects who didn't evolve into sentient creatures per se, but they're not stupid. And you have to have riding abilities. So you have this whole cowboy kind of thing. You could do your Man from Snowy River riding on a grasshopper, you know, down the hill.

Speaker C:

But just think for a moment how terrifying it would be to trip across a hive of bulldog ants. The one thing I will say is this book is not as deadly as I would have expected it to be given it's Australia. It's interesting because this was a book where I was expecting to see rules for exposure, dehydration, wildfires, that sort of thing to pop up, and none of that was in here. I don't take that as a knock, mind you, but it's— it was kind of like, wow, I'm surprised that wasn't here sort of thing. The only thing I hold against it is the lack of a militant emu civilization.

Speaker A:

But right, of course, I didn't get a Mad Max feel from this at all, which I was kind of surprised.

Speaker B:

It doesn't— Already covered that in Road Hogs, right?

Speaker C:

Yeah.

Speaker A:

I mean, but Road Hogs wasn't Australia. I mean, I'm in some ways I'm surprised there wasn't a Mad Max feel in this. And I wonder if they intentionally said, nope, we're not going to touch that because of Mad Max.

Speaker C:

I mean, first of all, there is the IP issues.

Speaker A:

Absolutely.

Speaker C:

And by Splitting it off, one, you'd already done it. Two, by splitting it off, you clarify your IP separation. So both of those are definitely at play.

Speaker A:

Yeah, I could totally see that.

Speaker C:

And as someone who absolutely loves Mad Max, the separation is actually a good thing here because it allowed them to focus on what makes Australia Australia. in far more detail rather than if they had tried to do both in one book.

Speaker A:

And then after all of that, you get into airship rules, which again allows you to build weaponized dirigibles and blimps.

Speaker B:

And blow them up.

Speaker A:

And blow them up.

Speaker C:

Yeah.

Speaker B:

Yep.

Speaker A:

And it breaks down again to SEC, AR, and speed.

Speaker B:

Yeah. It's a very elegant system of rules. Follows the same structure that you've probably already familiar with from Roadhogs. When we have some airship adventures. Yeah. Again, we've got a few extra adventures here. I think the adventures are all really neat. They had such good adventures in the Teenage Mutant Ninja Turtles and Other Strangeness line. They were relatively short, but they gave you a series of events. We don't really see this much else anywhere else aside from like the Hook, Line, and Sinkers, which—

Speaker A:

Robotech. Robotech had some books that were basically, basically adventure books in Robotech. Yep.

Speaker C:

100%. Like, uh, Zentradi Breakout.

Speaker A:

Uh, Lancers. Like there's a whole bunch of them that, that are just these little small splat books that are basically an adventure from one, from start to finish or a series of adventures or a series of campaigns or, or what have you.

Speaker C:

Ghost Ship.

Speaker A:

Yep.

Speaker B:

Yeah. So that era then that era just had more things like this to work with. Is a lot of the Rifts books don't have anything even approaching this, even like as a side thing. You'll have some settings, places where things are going on and some people who are there, but there's nothing really, you know, there's no example stories and things that players can get themselves into. And I think a lot of that has to do with a cohesive vision. After the Bomb has a cohesive vision. Your characters are all going to be mutant animals. Your characters are all going to be relatively down to earth based upon the way the characters get made. There is actually some attempt at a balance in the way the bioe system works. And I think knowing that, when a writer knows that this is the general template that we can you know, reliably expect most groups to follow. It's a lot easier to write adventures for that. Whereas something like Rifts, it's all over the place.

Speaker A:

Yeah, in Rifts you had a couple of the adventure books, the smaller splats. There's— they only did a few of them. There's the Coalition of the Chi-Town and the Burbs one. Yeah, adventures book. There's a few of them, but overall I don't think there's much in Palladium Fantasy. You're the expert there.

Speaker B:

There's a few, but again, early books.

Speaker A:

Early books.

Speaker B:

It's more in the early books. Yeah.

Speaker A:

Heroes Unlimited doesn't really have any of them.

Speaker B:

Yep.

Speaker A:

Rifts doesn't. Beyond the Supernatural has one book of adventures that's in it. That, that's all it is. Again, earlier supplements. This is an interesting point that Rifts and Palladium in general, after I would say the mid Or actually early '90s.

Speaker B:

Yeah.

Speaker A:

They just went away from that.

Speaker B:

Yep.

Speaker A:

And I always wonder if that is a situ— uh, that was a conscious decision because they saw that's all that TSR was putting out for a while was module after module after module after module after module. And a lot of the other game companies, it was just module after module after module after module. Right. But not as much content of what was going on in the world. You'd get one world book, maybe 2, and then it would just be a series of modules that would continue the storyline. Whereas they want to continue the storyline and continue the world and build it up in the books themselves, and then let you do with it as you will, which is a very different way of thinking. But as you said, TMNT is very tight. After the Bomb is pretty tight.

Speaker B:

Right.

Speaker C:

And that's true. The other thing I would point out is that Palladium was a smaller company and did not have the market share of the Big boys. Modules are usually only bought— adventure packs are usually only bought by the game master.

Speaker D:

Yep.

Speaker C:

And so you are inherently, by publishing modules and adventure books, going for a smaller share of your own market. Whereas Palladium, by and large, with the exceptions we did call out, aimed at putting out books that any player, be they on the game master side of the screen or the player side of the screen, would want to pick up. And I think that was actually kind of a smart market move.

Speaker A:

Yeah, absolutely.

Speaker B:

That was a lot, I think, more applicable again in this era, looking at these books, because they have these adventures in there.

Speaker A:

Right.

Speaker B:

Later books, those are much more rare.

Speaker A:

Yes.

Speaker B:

Now, yes, they want everybody to buy the books. So they come out with something like Titan Robotics and it's got a whole lot of stuff for the players and a whole lot of stuff for the GMs, but it's none of these adventures, you know? And maybe again, maybe this was once again something from the Wojcik era of Palladium. Again, Wojcik, you are missed. This is good stuff. These are all very concise adventures that still have enough detail in here that a game master can pick it up and run it with minimal need to change anything, you know? And I appreciate that. The older I get, the less time that I have to design an adventure. And I like modules now as an adult in my 40s. I like modules because I can just take it, change some of the words, drop it into a different location, and I have an adventure that I can run for people. And the best part about it is players today, they ain't read any of it. They will have no idea that the module that I am running is from issue 70-something of Dungeon Magazine that I just changed some words. They have no idea.

Speaker A:

Oh wait, that's Kobolds, Kobolds, Kobolds. I know that episode. And, uh, that was a great adventure.

Speaker D:

Yeah.

Speaker B:

There's a lot of good stuff out there.

Speaker A:

Oh no, absolutely. Absolutely. Um, modules are, as you say, uh, Jacob, They are GM support. Yep. And, and I think of all the complaints that get thrown around about Palladium, the one that I think actually is the most valid is the new GM support, the lack of new GM support.

Speaker C:

Yeah.

Speaker A:

In Palladium, it, it is a harder system to jump into and be a GM for if you've never been a— well, if you've never been a GM at all, it can be very difficult and very like Oh my gosh, what the heck? Where do I start type thing? Uh, things like the Glitter Boys Discord are a great place to show up and ask questions about that because we all have opinions and some of them might be right.

Speaker B:

To, to everyone's credit, we don't argue about those opinions. No. Like, yeah, it's, it's lovely.

Speaker A:

Not on the public channel.

Speaker B:

There's nobody out there telling you that, no, you're wrong. That's a stupid thing. that I've seen in a lot of other gaming communities. And thank you folks. I appreciate it.

Speaker A:

I appreciate it immensely. I know I personally sometimes come across a little more direct and people have said certain things and I go, oh, that's not how I meant that. Let me, let me detail it a little bit more. And we're all super polite and we all have personalities and we all have stress going on and things like that. And we've all been incredibly polite on that channel. And it's not the same way everywhere else as NPC just pointed out.

Speaker B:

I think, I think my response is I do my best. Sometimes I get a little, uh, passionate, a little passionate. And I think what it is, it's, it's, it depends upon the time of day that I post. Like if I, if I make the mistake of waking up, rolling over, grabbing my phone and seeing what people have posted and suddenly the first thoughts of my day are, no, that's incorrect. And I have to correct it. And I'm like, oh nope, dude, get your coffee. Check your email and then go back. Yeah.

Speaker D:

Yeah.

Speaker A:

Uh, you and I were having an exchange the other day and I was trying really hard to let you get it all out because I knew you had more coming. And then I hit enter on accident and I was like, no, no, I wanted to wait.

Speaker B:

Damn it. I appreciate it. Sorry.

Speaker A:

No, it's okay. I think the last part of this book, while we don't have an awesome comic, We have a huge section on lexicon and native speak like an Aussie.

Speaker C:

Uh, please note, for those of you, uh, who picked this book up, this lexicon dates back to the '50s, '60s, and '70s primarily. It was kind of dated even when the book came out.

Speaker A:

Yeah, I imagine if you were to spout some of this in real time, contemporary world, they might look at you funny. Or you might get punched.

Speaker C:

Mostly look at you funny. Um, having had a lot of friends as Aussies who are from, shall we say, the, uh, wrong side of the continent, um, some of the words are still in there. Uh, I, I will say that some of the lingo that should have shown up in here did not.

Speaker A:

Probably for a good reason.

Speaker C:

Well, yeah, I mean, yeah.

Speaker B:

It's funny that the very first Aussie term that you threw out Buckley, when we opened this, was Barbie. It's not on the list.

Speaker A:

Nope. Nope. That was, uh, uh, I believe that very much was a Crocodile Dundee, the actor. I can't remember his name.

Speaker B:

Paul Hogan.

Speaker E:

Paul Hogan.

Speaker A:

He became very famous for his whole come to Australia line. And that was his pitch line in the commercials that I only saw a few of because I was also in a tourist town. So we would never show tourist commercials in a tourist town. That weren't for us. But yeah. Yeah.

Speaker C:

And, uh, like Barbie is definitely from the '70s. I'm trying to remember the series of Australian comedy movies that came out that were— they were filmed— they were about a caricature of an Australian. Obviously, when you dug a little bit deeper behind the production, it was actually a BBC thing. And we all know how the BBC loves to dig on Brits, Scots, and Irish. So So, you know, and Aussies get lumped in there as well. So absolutely. But Barbie was there. There's a Saturday Night Live skit that really brought it to America in popularity ahead of Crocodile Dundee.

Speaker B:

But we cannot, we cannot diminish the impact that media sensation Yahoo Sirius had on Australian awareness in the United States of America.

Speaker A:

Wasn't he actually Tasmanian or was that just the trope that he was Tasmanian?

Speaker C:

I believe the trope was he was Tasmanian.

Speaker A:

Okay.

Speaker C:

Either way, he was one hell of a bogan.

Speaker A:

Okay. Yeah. Uh, so do you need it?

Speaker B:

Nah, it's cool. I mean, okay. If you like the animals. Yes, of course.

Speaker D:

Yes.

Speaker B:

You play After the Bomb and you want more animals. That alone is worth the cost. So let's see, I get my physical printing here. What edition is this? This is the 3rd printing from April 1990, and it's $8.

Speaker C:

$8. That would be roughly, given it was 1990 to then, the '87 crash had happened. So we are looking at roughly $16 today.

Speaker B:

$8 in 1988. $8. 48 pages of content. It's all focused on Australia, of course, but I mean, it's on the COVID You know what you're getting into.

Speaker A:

Yeah.

Speaker B:

I would say just from that quality loss in art alone, it's worth the $8.

Speaker A:

Well, uh, that, that, that comment aside, if you want to have mutants in any other setting that are escapees from the wildlife safari, Or from a zoo and you want them, you want a crew of 4 juvenile kangaroos running around, you kind of need the book.

Speaker C:

Especially if one talks like Ice-T.

Speaker A:

Absolutely. Especially if one talks like Ice-T.

Speaker B:

Gonna have no crumpets and tea. Yep. Absolutely.

Speaker A:

And you want an army of water buffaloes, you kind of need the book. But I'm with you. It's It's a givey. It's a give or take. There's nothing in here that requires you to have this book. Even if you're running After the Bomb, if you're not going to go down to Australia, you don't really need this book.

Speaker C:

You don't need this book. However, many things in this book can be picked up and taken out of it to other points of your After the Bomb experience. Many of the weapons that are in it, are not super Aussie-specific, and with a change of the name, fill a niche that has been missed by other after-the-bomb books. The reality is, is airships would fit in in the United States just as well as they do in Australia.

Speaker A:

There are—

Speaker C:

there is value here if you can overlook the art.

Speaker B:

I I know what it is about the art. I'm just realizing it. It's, it's, it's popping into my brain. Lawson is bad at drawing people standing at rest.

Speaker E:

Oh.

Speaker B:

His stand-at-rest poses make people look like meat slabs because they're, they're this solid slab pose. Their hands are always perfectly at their side. Their arms are always close in. Every single picture of all of these people who are standing at rest have the same, just completely meat slab dead pose. But anybody who is not standing at rest, anybody who is in motion, anybody who is demonstrating something, anybody who is in combat, it's totally different. It's like, it's, it's like a different aspect of his personality takes over and starts drawing people that are dynamic.

Speaker C:

Whereas I think I just like people who actually have necks.

Speaker B:

Most of the ones who are in motion have necks. Again, these people standing in place, they're like meat slabs. It's weird, actually.

Speaker A:

Or if—

Speaker B:

kind of creepy.

Speaker A:

And some of the shots, like the— it's funny, the kangaroo and the koala, there's a lot of interesting detail going on in there.

Speaker B:

Yeah, he doesn't have necks though. Now that you say it. Yeah. I mean, the kangaroo has a neck, so therefore it's more interesting. Damn it, now I can't unsee it. These people don't have necks.

Speaker C:

Yep.

Speaker D:

Yep.

Speaker A:

Okay.

Speaker B:

Okay. Well, sorry, Lawson.

Speaker A:

Well, we need some necks.

Speaker B:

I love your art for the most part, but apparently we need necks. You need to put some more necks in there. And, you know, less meat slabs.

Speaker C:

All that said, Lawson, I honestly would pay tons and tons of money for the couscous picture. Uh, it As a person who loves couscous and otters in general, which are relative, the couscous on page 15 speaks to me on a deeply spiritual level.

Speaker B:

Yeah, that is a wonderful picture.

Speaker D:

Yeah.

Speaker B:

Cool. Well, I think we are all pretty much in agreement. You don't really need this book. It could be useful.

Speaker A:

Yeah, it could be useful.

Speaker B:

But that said, it's $10 on the PDF. Well, at least according to the PDF that I currently have. And it was $8 in 1990. And I'm guessing it was $7 in 1988, just like the other book. I can think of many worse ways to spend that money, even in gaming.

Speaker C:

Yeah.

Speaker B:

It could have been a D20 supplement. Yeah.

Speaker A:

It could have been some really bad module.

Speaker B:

Yeah.

Speaker C:

It could have been another DriveThruRPG random tables generator.

Speaker B:

Oh God. Yeah. Here's 100 things that I generated in my sleep. Now, Pay me $5 for them. Uh, yeah, I'm grumble, grumble, grumble. I've been suckered by one of those.

Speaker C:

I'm surprised it was only one, to be perfectly honest.

Speaker B:

I had to make sure, you know, you always got to test it out. Anyways, it was credit. I spent credit, so I didn't really lose anything, but never again. On that note, folks, please drop by our Discord. Tell us about your favorite experiences and in Australian gaming in this book or beyond, you know, uh, tell us about your favorite moment from a Yahoo Serious movie. And, but also something that I asked in a previous episode, I request, keep, I'm going to keep requesting this periodically. Send us interesting characters that we can do an episode on. I don't think you're going to have a hard time making an interesting character from the contents of this book. I think this one is a pretty ideal, ideal source of material to make an interesting after-the-bomb character. All right, we'll catch you next time.

Speaker D:

Starships, magic, mystic martial arts, romance. All of these can be found in A Cloak of Blades by Isaac Sher. You might have heard my name before. I've done a lot of voiceover work for Breakfast Puppies. And I've recently released my first novel. It's available on Amazon as an ebook and paperback. And you can get it for free if you have a Kindle Unlimited subscription. I do hope you'll support my work as you're supporting Breakfast Puppies. And it's been a pleasure talking with you today. Have a good one!

Speaker E:

You've been listening to the Glitter Boys, a Palladium Books fan podcast. Glitter Boys, Rifts, the Megaverse, and all other such topics are the property of Kevin Sambita and Palladium Books. Please buy all their stuff and help keep them in print and making more games. You can order directly at palladiumbooks.com, and their entire catalog is available digitally at DriveThruRPG as well. Our opening music is 8-Bit Bass and Lead by Furbyguy from freesound.org. This closing music is Caravana by Philip Gross, available at freemusicarchive.org. All sound effects used are self-made or acquired via Creative Commons Zero license. If you like what you have heard, find us on Twitter and Facebook as The Glitter Boys— that's B-O-I-S— and check us out online at breakfastpuppies.com/glitterboys. And also join us on the Breakfast Puppies Network Discord at breakfastpuppies.com/discord. And if you want to help us out, please spread the word and help us build a community. Thanks again for listening. We'll catch you next time. Bye.

Next up on our dive through the books is Mutants Down Under, the third official title in the "After the Bomb" series of RPG supplements, originally for the TMNT & Other Strangeness game line. This book is awesome.

And oh damn, look at that episode number! I wonder what's coming up next...

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  • Hosts: NPC, Just Jacob, and Matt Buckley
  • Music: Opening is "8-Bit bass & lead" by Furbyguy, Closing is "Caravana" by Phillip Gross
  • Episode Length (We support chapters!): 36:47

Glitter Boys, Rifts, the Megaverse, and all other such topics are the property of Kevin Siembieda and Palladium Books. Please buy all their stuff and help keep them in print and making more games! You can order directly at palladiumbooks.com, and their entire catalog is available digitally at Drive-Thru RPG as well.

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