#179 – House Rule: Three-Phase Combat Rounds
This one's another talk about some of our house rules in our home Palladium games. We start with a deeper dive into the structure of the "Three-Phase Combat Round" rule, which can help to more easily break up the flow of attacks for those of you who prefer the old school style of combat structure. Then we move into an impromptu discussion of timing your grenades, followed by another on the topic of handling movement within the confines of Attacks Per Melee.

This one's another talk about some of our house rules in our home Palladium games. We start with a deeper dive into the structure of the "Three-Phase Combat Round" rule, which can help to more easily break up the flow of attacks for those of you who prefer the old school style of combat structure. Then we move into an impromptu discussion of timing your grenades, followed by another on the topic of handling movement within the confines of Attacks Per Melee.
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Links of Note:
- Rifts RPG 1st Edition, Digital
- Rifts RPG Ultimate Edition, Digital
- Rifts Ultimate Edition, Hardcover
Credits:
- Hosts: NPC and Just Jacob
- Music: Opening is "8-Bit bass & lead" by Furbyguy, Closing is "Caravana" by Phillip Gross
- Episode Length (We support chapters!): 37:53
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